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Numenera 2: Discovery and Destiny

Created by Monte Cook Games

Numenera is a game in which player characters explore the ruins of aeons past to gather amazing treasures and help build a new future for a world struggling in darkness. Since the launch of Numenera in 2013, we have delivered well on the first part, but we’ve always wanted to do a more thorough job exploring that second part. That desire has led us to Numenera Discovery and Numenera Destiny. Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You’ll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing corebook. As excited as we are about Numenera Discovery, we may be even more excited about Numenera Destiny. This title will enable characters to truly become a part of the setting—to help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering in the shadow of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness. You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create a cool base or vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make your mark on history as someone who elevated the Ninth World into the future. Adventuring—exploring the weird and wondrous remnants of the prior worlds—remains, of course, at the core of Numenera play. Numenera Destiny will give you new things to do with your discoveries, along with entirely new and epic ways to structure your campaigns. You’ll discover materials, power sources, and treasures that you can utilize in an entirely new, robust crafting and building system. And perhaps best of all, Numenera Destiny will offer three new character types and a number of new descriptors and foci geared toward this innovative style of play.

Latest Updates from Our Project:

Ellomyr Gets a Vehicle!
over 8 years ago – Fri, Oct 13, 2017 at 11:43:30 PM

Iadace, defenders of Ellomyr—

In yesterday’s update, we learned that the expedition to the Valley of Sins did not go as hoped. But for better or worse, the lone survivor was able to bring back a warning: Within months, the Iron Wind will descend upon Ellomyr.

But not all the news is bad. The Wrights have been working on a vehicle, and today they’re ready to unveil it. We asked you to vote on what would best serve Ellomyr, and you chose a rugged, sturdy, and maneuverable vehicle built for crossing any terrain—so that’s what the Wrights built. If there’s any defense that can be built against the Iron Wind, surely this vehicle will be helpful gathering the necessary resources. Here it is!

Unaers was ambushed on the way to the workshop by a swarm of well-wishers with congratulatory messages. “You did it!” “It’s amazing!” “By Calaval’s eyes, your conveyance will change everything!”

Unaers endured it, though he wanted to break and run. He hated the attention. But over the last few years, more and more of it was directed his way. Ever since he and the other Wrights fashioned the force orbs that helped maintain Ellomyr’s perimeter security.

In truth, the things they’d crafted were amazing. And yet, he woke each day with new worries and insights on how he could’ve done better. He was constantly haunted by his awareness of how close he was to failure. The plans of the numenera they used to craft wonders weren’t handed down from the prior worlds like tissue-wrapped name-day gifts.

That was the popular conception. The truth was more nuanced. Sure, the seeds of knowledge found in the ancient ruins were indispensable, but to be worth anything, they had to be fused with years of trial and error, practical knowledge distilled from various scholars of the numenera, and yes, human intuition. Sometimes, the plans led to nothing, or worse than nothing, something dangerous . . .

His dark thoughts circling him like hungry ithsyn, Unaers finally made it to the workshop. The others had opened the front doors. The conveyance they’d built—using the philosophine and monopoles brought back by Jun Nir’s expedition—had been led out into the sun.

Morning light gleamed from its magnificent polished metallic surfaces. The broad body, rugged and sturdy, reminded Unaers of a powerful beast, barely constrained. The vehicle had the capacity to cross almost any terrain. Seeing it outside the shop jarred him from his dour mood. The tightness in his chest eased.

“We did it, Unaers!” came the voices of the others.

Before he knew quite knew what was happening, Unaers smiled and laughed.

Iadace!
—Bruce and the MCG Team

A New Threat Descends on Ellomyr
over 8 years ago – Thu, Oct 12, 2017 at 11:58:02 PM

The expedition to the Valley of Sins hasn’t been heard from for months, and the people of the town have started to lose hope. But at least it’s been peaceful. Perhaps the times of threat and worry are behind them. . . .

Jharoch watched from the tower as a single figure moved toward the wall. Although the figure remained too far away to get much detail, he still could tell something was wrong. He watched for a bit more, and saw that the figure was stumbling. Drunk? No. Hurt.

“Someone call a healer,” he cried aloud as he raced down the wooden steps to the ground. The gate stood open, and townsfolk milled about casually, barely aware of him or his words.

“There’s someone hurt,” he yelled and ran through the gate and down the road toward the lone figure.

As he grew close, Jharoch recognized her. “Viel,” he cried out, and kept running forward.

His old friend had gone off on the expedition to the Valley of Sins to retrieve more iotum and other wonders. But she had been a part of a group of twenty or more. With aneen. And a wagon. They’d left months ago. Where was everyone else?

Seemingly upon hearing her own name, or perhaps just a friendly voice, Viel collapsed to her knees. She looked down at something she held in her hands. Jharoch saw she was covered in strange wounds, and worse, in places her skin appeared as green as an oamer leaf, and pocked.

He fell to his own knees next to her. “Viel? What is it? What happened? What can I do?”

She looked up at him with recognition and mouthed a word, but no sound came.

“Viel, I will get you back to town, come on.”

She whispered his name. He heard it distinctly. She held up the device in her hands. It was a wide oval of synth, with a transparent circle in the center, showing pricks of light.

“Can you stand?”

She didn’t move, and instead tried to speak again. It was clearly agony. “Jharoch. This machine. Found it.” She coughed.

“What happened to the expedition?”

She grimaced. “Everyone. Dead. This machine. Found it in the valley. It predicts. Forecasts. Six months. Maybe seven.”

He shook his head. “I don’t understand.”

“Six months. Ellomyr. It’s coming.”

He tried to pull her to her feet, but it was like she was made of lead.

“It’s coming,” she whispered with a tortured voice. “The Iron Wind.”

Iadace!
—Monte and the MCG Team

We’d Like to Make This Thing
over 8 years ago – Thu, Oct 12, 2017 at 01:41:37 AM

If you joined us for our Kickstarter Live Q-and-A this evening, then you already got a good look at this.

This is the Numenera Player’s Kit, and it’s a set of three really nifty items. They’re amazingly functional and beautiful—and the dice tray is even personalized for you, so it’s a great commemoration of your participation in this campaign.

The Player’s Kit includes:

  • An All Rolled Up dice bag, custom-sized for Numenera use and perfect for holding your Numenera dice and a handful of XP or cypher cards. The design is unique to this campaign and not available anywhere else. The ARU dice bag is an ENnie-Award-winning game accessory and perhaps one of the best-designed dice bags in existence. We love them!
  • A beautiful and durable Numenera bookbag. Made of high-quality materials and featuring gorgeous Ninth World artwork, it’s perfectly sized for carrying your Numenera corebooks, character sheets or portfolios, and other gaming materials.
  • A nifty portable dice tray. Made of playmat-style rubberized material, it snaps into a flexible tray at the game table, then folds flat for transport. It features gorgeous Numenera 2 art, and best of all comes customized with your name (or your character’s name, if you prefer)!

What do these things have in common? (In addition to the Numenera art, and the fact that we’re offering them together? And that they’re all gaming goods?) Why did we choose these particular items, and why do we love them so much?

I wrote recently on the MCG website about why I love our decks—about how thinking of RPG products as things other than books can deliver a better experience to GMs and players. These items also break from the mold a bit. The All Rolled Up dice bag is, frankly, an evolution of the form that blows the old Crown Royal bag, and its decades of successors, out of the water. And the snap-together dice tray—well, watch the video, if you haven’t already. This thing is genius.

Like the deluxe corebook set and the T-shirt we announced last week, this isn’t a stretch goal. We just want to make these a reality, and we think the campaign has hit a point where we should. So the Numenera Player’s Kit is now available as an add-on. You get all three items for just $60.

In Other News

If you missed yesterday’s update, we’ve upgraded The Trilling Shard!

We had originally planned to make this a book of at least 32 pages. We’re now upping that to at least 64 pages—so we’ve doubled the minimum size of the book. (Why “at least?” Because it’s not written yet, and so much of what is going into it is dependent on this Kickstarter campaign.) We’re also adding a poster map.

Remember, every reward level includes The Trilling Shard, in print and/or PDF. And it’s exclusive to this campaign—backing is the only way to get it. So be sure to tell your friends, because this is becoming a great reward, and if they miss the campaign, they miss out on The Trilling Shard!

And Stay Tuned!

Be sure the check the Kickstarter page on Monday. We have something else we plan to share with you then!

Iadace!
—Charles and the MCG Team

A Look at the Arkus!
over 8 years ago – Thu, Oct 12, 2017 at 12:24:09 AM

Numenera 2 allows players to choose from a total of six different character types: the Glaive, Nano, and Jack described in Numenera Discovery, and the Arkus, Wright, and Delve presented in Numenera Destiny.

Today, let’s take a high-level look at the Arkus! (Trivia: The plural of Arkus is Arkai.)

About Arkai

Arkai are natural leaders of the Ninth World, using wit, rhetoric, and the strength that can be found in a group working together to overcome problems. “Arkus” is the common vernacular used by humans in the Steadfast and the Beyond for any person skilled in governing others, but in truth, it applies only to those who are specially gifted in leadership. Arkai have the potential to spearhead armies, cities, or even entire regions, because their abilities surpass those who are merely good at running a long confidence game.

People who haven’t don’t have a talent for leadership or who haven’t trained long and hard to lead others sometimes discount an Arkus’s abilities. Without personal experience in being an effective leader, it’s easy to assume that anyone can do it. In some ways, Arkai are seen at the opposite end of the continuum from Nanos. Where Nanos might be viewed with some suspicion and fear, mainly because what they do is unknown, anyone can imagine telling someone else what to do. Of course, the secret is that it’s incredibly hard to tell someone else the best thing to do, and not inadvertently leading followers into some kind of disaster. Assuming they listen at all.

Arkai Abilities

Arkai are capable PCs and share the basic suite of beginning abilities that any explorer has, including knowledge of weapons, equipment, the ability to use Cyphers, starting Pools, and so on.

As community leaders, it probably comes as no surprise that Arkai have a choice in being trained in several different kinds of interaction. In addition, while an Arkus is present within and actively working on behalf of a community, the entire community’s ability to tackle any non-combat tasks is enhanced.

This sort of enhancement of an entire community’s ability is something most every PC type will bring to bear in some fashion, but as leaders, Arkai have the most influence.

Similarly, every PC type will be able to take advantage of an expanded system for gaining followers, but being the impressive people that they are, the opportunity an Arkus has for gaining followers is much expanded. While a Glaive might be able to gain a warrior follower at lower tier, an Arkus could choose any kind of follower, be that an explorer, a builder, a scholar, a baker, or even a typical follower. And as the Arkus gains tiers, the level and abilities of the kinds of followers they gain also increases.

Arkai possess a variety of abilities that demonstrate their commanding presence, including emoting confidence, knowledge, and charisma so strongly that anyone who sees the PC automatically assumes they are a leader, and thus treats them accordingly. Their rhetoric abilities start out strong, allowing them to influence other creatures simply by talking to them, an ability that only grows stronger as an Arkus gains tiers. And, depending on the abilities they choose, Arkai might be able to speak with almost any creature, no matter the language.

Of course, adventures often take place beyond the confines of cities and villages, and Arkai are well prepared to handle such expeditions. They have a variety of abilities that can help their allies, sway foes, and even attempt to command others in a way that transcends mere words. The power of the Arkus can impart ideals, make friends with those who’d rather fight, learn the minds of those who’d rather keep their secrets close, and more.

At upper tiers, Arkai can recruit powerful deputies to lead a community while they turn their attention to other tasks, rally a community mid-battle to give them one more chance to win, gain personal protection offered by an entire community of supporters, rouse a powerful champion to fight on their behalf, and even sway entire hordes (or build a horde and send it to raze an enemy city).

If you want a character good at leading a community—or just a small group—an Arkus is the type for you.

Iadace!
—Bruce and the MCG Team

The Trilling Shard
over 8 years ago – Tue, Oct 10, 2017 at 10:39:34 PM

 

We have been loving the whole Ellomyr narrative associated with this Kickstarter. It’s been fun setting up scenarios like the margr attack, the expeditions to the Valley of Sins, and so on and then responding to your input to determine the outcomes. It’s also been inspiring seeing your creations, and getting a glimpse into how many of you have become as invested in the fate of Ellomyr as we are.

Now, we always knew that we were going to create a book about Ellomyr and the Trilling Shard, and that it was going to be exclusive to backers of this Kickstarter. But things are going along so well that we’ve decided to increase our expectations of the product. We’re still not exactly sure how big it will be, but it will be at LEAST a 64-page sourcebook, and it will include a poster map of Ellomyr itself.

What kind of sourcebook will it be? Well, we haven’t written it yet, obviously, as we are all (including you!) still shaping it. But we know it will contain everything you need to put Ellomyr in your campaign. Now, when we started, Ellomyr was just a village. Right now in the narrative, it’s a town. Later, if things go well, it will grow into a city. The Trilling Shard will provide what you need to use Ellomyr in any of these stages, including some fantastic maps. It will also incorporate the characters of anyone backing at the Patron of Ellomyr level. It might even include some short narrative bits written by backers. Plus, like any good Numenera setting sourcebook, The Trilling Shard will include:

  • Important locations
  • Maps
  • NPCs
  • Adventure seeds
  • New cyphers, artifacts, oddities and other numenera unique to this location

That last point includes, of course, the Trilling Shard itself, some of the secrets of which the ongoing narrative is revealing.

Ellomyr can be the starting point of an entire campaign utilizing Numenera Discovery and Numenera Destiny. The Trilling Shard will be a great addition to your Numenera shelf and your game table, and backing this Kickstarter is the ONLY way you can get it. Those of you opting for PDF products will get The Trilling Shard in PDF, and those getting print products will get it in print.

Remember that this is in addition to the free product we already told you about, Discover Your Destiny.

We can’t wait to get started on this, but first we have to finish the Kickstarter campaign, and see where the narrative takes us! Please help us by sharing this update—remember, if your friends don’t back this campaign, they won’t get The Trilling Shard.

We asked you to share stories, videos, and other creations related to the expedition to the Valley of Sins, and as usual you really delivered! Here are just ten of the many really great items from you, our backers.

Sean Werner’s Rundyn Part 5: the Angry River (featuring Aubrey’s Hiero)

It asks the question: What woes in the world aren’t punch-able? From the Kickstarter comments.

Rundyn Part 5: The Angry River

Although the sphere bobs up and down, it doesn’t yield to the current, it remains in place. The light, bent and broken by the surface of the water, play over and through the nooks left by the hollow spikes covering its surface. It can’t be bigger than a fist. A single red light fades on, tinting the water rushing around it. It blinks three times slowly, three times more quickly, then three times rapidly before remaining solid. A red liquid oozes from the spikes, dancing like dye in the water. Spiraling. Twisting. Eventually dispersing as the current carries it away. The river is angry.

Rundyn is angry.

Painfully close. A word on the tip of the tongue. An idea so near to the surface, but remaining just out of reach. Happiness. Gurner had given her such a brief taste of it. Now he’s gone. She wasn’t even able to go to his service, still being laid up in this wretched hospital. Most of the others were out by now. She was alone. Again. Sure, there was Lorrin, but she’s obligated to be here. There was Ro, who would stop by from time to time, usually with a story or two of injustices she prevented. Its amazing how many injustices can be prevented simply by punching bullies in the face. The girl would usually tell her tales through a mouth full of whatever food Rundyn wasn’t able to finish. Most of it. Rundyn had no appetite lately. And then there was Hiero, he would…

“NOT EVEN LONELINESS CAN ESCAPE MY QUICK FISTS OF JUSTICE!” Said the automaton as he burst through the door, throwing fake punches. Petals peppering the floor, stems bent. The flowers in his hands no match for the modest amount of unreal violence produced by his shadow boxing. Hiero gently places the mangled flowers on the small table beside Rundyn’s bed. “I hope you’re well today ma’am.” He smiles.

Rundyn didn’t feel like smiling, but she did. She couldn’t bring herself to be rude to the man who had saved her from being dismembered by margr. “I’m ok.” She lies.

“Ugh! Really? Again?” Says Lorrin under her breath upon seeing the automaton’s mess. She means to be heard.

“My apologies doctor.” Hiero bows his head towards Lorrin.

Rundyn reaches out for Hiero’s hand. “Can I ask you a favor?”

Hiero turns back and nods. “Of course.”

“If you’re going back to The Valley of Sins, can you look for a few things for me?” She continues. “I need a enough synth to make a fist-sized ball, some hollow steel wire, a coil, and any other small, odd bits of numenera you can find, wires, small batteries, anything like that will help.”

Lorrin looks up from cleaning the petals off the floor. Her brow furrowed. “You didn’t have that dream again did you?”

“Memory.” Rundyn corrects.

“Rundyn.” Lorrin’s voice and eyes soften. “Nobody knows what made the Red River angry, but even if it was a cypher, I don’t think it would be a good idea to recreate something like that. Imagine how much more death and suffering a thing like that could cause.”

Hiero looks back and forth between them. Confused.

“A thing like that, in their water supply, would stop the margr for good!” Rundyn raises her voice trying to push herself into a seated position, but cant. “I would go get the materials myself, but I can’t! I know how to make it, but I can’t!” She holds up her hands, shaking. Frustrated. “They will come again, and they’re going to kill more people!” Her eyes filling with tears. “Maybe next time it’ll be… maybe if they hadn’t come this time…” Her thoughts coming too quickly to get them out. “Maybe Gurner would still be…” Her outburst quieting to a whisper. “Alive.”

Hiero reaches out and takes Rundyn’s hand, the warm metal gently squeezing it, thinking about how close he had come to losing Ro.

Lorrin walks over and sits on the edge of Rundyn’s bed, brushing the wild purple hair out of the old woman’s face. “Sweetie. The margr didn’t kill Gurner, the margr had nothing to do with that. He was just… old. He…” She didn’t know what else to say.

How cruel it is to have such a brief taste of happiness only to have it ripped away without warning. Rundyn knew it wasn’t the margr that killed him. She knew she was just looking for something to blame, something to punish because she was angry. She felt shorted. She wanted to be cruel. She felt guilty. She began to cry.

Clark’s FP-42: the artificially Intelligent glaive who stands like a bastion.

From the Kickstarter comments.

Part 1

In the distance at last a strange bipedal robot can see the town of Ellomyr. He can see the small humans scurrying around hastily trying to get their town built and secured. As he looked down upon the city from his vantage point his sensors could detect where the Magyr had been defeated. FP-42 had wandered the world longer than most could possibly know, and had passed countless human settlements from the largest to the smallest. He had also seen much in the way of humanities destructive capacity it had as well and had experienced it all too often which is why he preferred to travel alone.

Still looking down at the small growing community something felt truly different about this one. Something forward looking and of hope in a world beginning to return to all too familiar paths of behaviour. Perhaps Ellomyr would be the one u like so many other people and places. With that the weird biological inspired robot began the walk down his strange digigrade legs giving him quite the unusual gait. He wondered how they would react to such a strange being. With his tall long neck and lights and sensors on his head he was extremely tall compared to even a tall human. Even other robots found his construction unusual and they had described him as mechanics inspired by biology. Unlike much of his kind there was very little metallic sheen to him so much as a teal like covering of plastics and other strange materials over his mechanical tendons.

Once he got the locals used to him he could get them aquainted and used to his unusual mount he felt would give the wrong initial impression.

Part 2:

With himself introduced and mostly observing the inhabitants as he is won’t to do his precise machine mind makes the suggestion that the towers could be built that allow the defenders to fire their heavy weapons and ranged weapons safely behind the walls if teleport discs could be crafted. These are launched from on high and link to another disc. One simply throws or launches it above the field then opens fire safely in the other side. It also allows for precision strikes if someone daring or sneaky can place it near a target.

At any rate FP-42 needs some rare resources for his own inventions and has been long searching for them. He says that he will accompany them on the way to the valley once more. Now he says is a good time to introduce his mighty steed. He says he will be back soon.

After an hour far in the distance it would be a hard job to miss an immense boxy figure driving up to the town. There are surely those who are familiar and all too terrified when FP-42 drives into the village on a massive smoke belching Xacorocax. There is even fairly fresh blood on the front and the meat hooks it draws prey into its maw. This one appears quite old and battle worn and FP-42 upgraded it to have treads long ago.

This is Rippy my mount. Don’t worry he is completely safe and can be pet. That blood is from a few fleeing Margyr who got in the way. Me and my trusty steed will be protecting you on your expedition.

Joshua Wright’s Stijak

This video depicts a message being sent through the Trilling Shard! Look for the tie-in story “Nir Part 1” in the Kickstarter Comments.

Stijack

The Lost King’s Aethir Scarax: The Workshop

Aethir, a mystical nano who employs magnetism, is working hard on that lightning tower, and more! Tubmlr link.

Aethir walked through the doors into the workshop. It was alive with the noises of machines being constructed and conversations being had over designs for the tech the village has been trying to produce. He saw one working on the wiring of the device for the lightning tower.

“No no no no, no!” yelled Aethir as he walked over and smacked the wright on the head with his staff.

“What was that all abou… oh, hi Aethir.” sighed the wright, named Derek, “What’s the matter this time?”

“We can’t use just any wire to channel the electricity to the barrel!”, shouted Aethir, “You are trying to route lightning bolts through dret wiring!” Aethir knocked Derek on the head again. He ripped the wires from Derek’s hands.

“Well then, what am I supposed to use?”, questioned Derek, rubbing the lumps starting to form on his head. “We have nothing else!”

Aethir considered hitting him a third time. “It is better to leave the machine unfinished than using wires that will overload and blow the machine up!”, Aethir exclaimed, wondering who let this man work on weaponry.

Derek started to open his mouth to replied, but Aethir shushed him and continued, “Conventional wiring with the tools we have right now is not going to work for the lightning tower. All the wires we have will not be able to handle the sheer voltage and amperage that will be channeled through them. There is a rare substance that I’ve found in prior world ruins that has a crystalline structure which will not only channel massive amounts of electricity, but can even amplify it. It’s called Fulgurium”

“Then where is it?”, asked Derek, looking around the workshop.

“We don’t have any. Besides the ioutum is all being used for the force field”, replied Aethir, looking at his glass tablet that displayed a list of what materials were assigned where. “The town democratically decided that the force field was more important than the lightning tower. Luckily, as I went around asking all the adventurers who went into the Valley of Sin, some of them said they had seen a substance that matched my description, but they were unable to attain it. We are planning out another expedition into the valley to gather more parts.”

“Well then, what should I do?” asked Derek, wincing a little as he hoped Aethir wouldn’t deem that a ridiculous question.

“First, I want you to study the book I created about conductors and wiring so I don’t have to punish you for using the wrong wires. Then I want you to study up on iotum and Fulgurium. You might need a bit of training in the regards of what materials to use, but I’ve heard you’re actually somewhat competent at circuitry plans, so I want you to draw a plan for the circuitry. I expect much from you, but try to not let your enthusiasm get ahead of you again.”

Derek smiled when Aethir complimented his circuitry planning skills. “I’ll be sure to do that.”, Derek said, heading off to the library Aethir had helped Jarent build.

Aethir strode over to Jird, the only noise being his staff striking the floor, as he was walking in mid air, using his metal greaves to float. Jird looked over and greeted Aethir.

“Ah, Aethir, and what brings you here today?”

“I wanted to check on the wright’s and their progress in the machines we’ve designed. For the most part, I’m pretty proud how you’ve managed them”

“You must be if you’re saying it out loud.”, Jird laughed.

“Don’t let it get to your head though”, Aethir replied with a stern look. “I just saw Derek trying to use dret wires for the lightning tower. You should be teaching what wires to use when.”

Jird’s expression darkened, “Aethir, I am already in charge of managing all the projects that we are currently building. I can not manage all this and make sure every one of these wrights knows every single skillset. We make sure and check all the machines after someone has worked on them, so no flaws should get through.”

Aethir huffed, looking sternly at Jird. “Knowing the power capacity of different materials is the basics of the basics! If you won’t do it, I’ll construct a lesson plan. All your wrights can stop what they’re doing for a 30-minute session once I get it ready.”, lectured Aethir as he “walked” away.

“Aethir that’s not necce-”, Jird yelled, before realizing it was hopeless. Aethir was a brilliant man, but 10 times too stubborn for his own good.

Troy Pichelman’s Return to the Valley of Sins audio fiction

These recordings are travelogue-style, and cover several days into the expedition. They’re quite creepy, fair warning!

Return to the Valley of Sins

Ryan McRae’s Datasphere Transmission I

A heartfelt and poetic audio message with incredible writing and voice acting!

Datasphere Transmission I

Ethan Zarembski’s Malco Harley Part 11

This vignette gives us a peek into the expedition team and numenera crafters. Tumblr Link.

Malco stared up at the roof of his tent. Watching the shadows dance along the surface from the glow pit outside. He could hear the chatter of the expedition members as they sat next to the glow pit, and smell the meat as it cooked along the surface of the hot glowing stones. The camp his team had made was small, except for the large metal bay sled they had forged from a section of the scrapped thunder tower project.

There were no aneen pulling the bay sled, there didn’t need to be. Malco now had the power to push it by himself. The bay sled fit all 6 members of their expedition team and any potential heaps of iotum they find with hopefully room to spare. The Sled wasn’t as fast as say, Axel’s wing rider, which they used to scout up ahead of the sled, but it didn’t need to be. Malco’s team wasn’t going to go as far into the Valley as many of the others, they were going to go for quantity not quality. It suited the team’s power set better.

Malco was the leader of the group, albeit unwillingly. Nieten and Dora wanted him to have some “Leadership Practice” Since he had been a part of the town guard for so long.

Below him was the team’s iotum expert.

Ofra: A small girl with a knack for the Numenera. She spent most of the day in her personal transfer device she called Avis. A small metal sphere about 8 lengths in diameter that floated around 5 lengths above whatever ground was below it while inactive. There was a hatch for the small Wright to climb inside, and enough room for her and a few possessions, which seemed to mostly be composed of tools she needed to craft, graft, and mine.

Ofra was rare breed among the Wrights, she not only built, but she also harvested most of her own ingredients. Granted this was because Avis gave her an advantage over some of the newer Wright’s, but nearly all of the high level Wright’s had some sort of personal transportation they built themselves.

Avis was made for aerial travel, and could travel considerably fast in a singular direction, provided there was no barrier to stop it. The metal outside was lined with tiny machines of Ofra’s design, most helped her perceive the world from inside the device, but some were made to specifically fill special niche’s during the harvesting process. At one point Ofra decided that Avis needed a consumption deterrent mechanism, so she covered it in tiny lightning emitters that could shock objects on the outside.

Malco found it hard to believe something could swallow Avis in one gulp, he hadn’t seen any beast that was that large. Though the supposed “Consumption Deterrent” worked as a very effective don’t touch me machine.

Ofra had a saying, “If a machine only does one job, then it’s already failing at it!”

It was unclear if this philosophy carried over into her relationships with other people.

Next down the chain of command was Gaven, the “muscle” of the crew. He was by far the best fighter on the team, though never cared to show it off.

Gaven had brought the stones with him. He had found them on a previous journey deep below the drit. In a series of tunnels filled with large red and blue crustaceans that hovered and used weapons forged from the same kind of stones.

Actually a few of the stones in the pit were actually chunks of their blades that he had broken off in some of the many fights he had with them. The long blade he carried was forged from the stones. When he pulled it from it’s sheath it glowed a bright sky blue and distorted the air around it with it’s heat. He called it the stardrit….

Unlike the way of the blade, creativity and subtly were not one of Gaven’s specialties. Though oddly cooking was. As he sat near the edge of pit of blue glowing stones, he tossed bits of meat upon them and watched them sear. If the camp was the expeditions foothold at the edge of the Valley, then the chef’s seat was Gaven’s foothold at the edge of the pit.

He had three floating cabinets lined with vials, each vial containing specific spices. Some of which, he admitted, were poisonous. He had a long metal bar with a fork at the end to flip the meat as it cooked, being careful not to let it burn. He even had a few bottles of choice sauces that he had either purchased or discovered on his journey. Gaven was a true culinary swordsman. The smell of his food alone was enough to eliminate all doubt. The members agreed he was necessary to the team, and possibly all their teams there after.

Then came Darrion. Yes Darrion, the soapbox hero himself was on the team.

Since the Margr strike on Ellomyr, Darrion had given up on trying to convince people to leave. it was even said that he walked up to Dora alone and apologized for his actions up until that point.

Darrion seemed to think he was the one who should have died amongst the war of Margr rather than some of the warriors who gave their all from the start. A feeling Malco found easy to relate to. Having Darrion on the team made Malco feel closer to home, especially with all the wanderers that made up his expedition group.

It was nice to have a childhood friend come along.

Even if said childhood friend used to wake him up in the morning by screaming about the encroaching death of everything they had ever loved….

Darrion had learned to rummage from working under Dora’s dad, much like how Dora’s kids do today. Like Malco he was on the scrawny side, which made it easier for him to climb down into rifts to look for rare iotum, and that wasn’t all he was good for either.

Darrion knew how to track and avoid the local predators.

Darrion’s dad used to be the village huntsman before he died of disease a few years back. He would take Darrion out on excursions for weeks at a time and bring back carts of meat. One of those places, was the Valley of Sin. it was a dangerous place, but since no people went to the edge of the Valley, the game there was plentiful.

The last member was Tactus.

Often referred to as “The Tactus” or “Tactus the Disturbed” it is unknown what Tactus is. The Tactus can’t speak, though it has three mouths, this is because it lacks the parts to form words. It interacts with others only through hand jesters. Often making conversations with new individuals last for long amounts of time as it teaches them how it speaks. Provided they even want to talk to such a creature in the first place.

The top half of Tactus is shaped like a bald, blue skinned, human male, except for the mouth region which sports many plated mandibles, and the hands which have extra mouths in their palms. The lower half of the Tactus, is long like a Queb. Though instead of a soft furry body, the Tactus’es body is covered in shiny purple plates that brake it into many different segments, each lined with many pointed legs. These segments lead to a large stinger in the back of the Tactus which it uses to defend itself if things get dire.

For every once of horror the Tactus brought to the party, it paid back in full with how useful it was. Tactus had shown up in Ellomyr with Ofra, she had apparently found “him” rummaging through the badlands that surrounded a set of liquid metal geysers.

The metal produced by these geyser’s was so toxic, a normal person had to wear a special air tight suit in order to get close, but Tactus was apparently fine. It even waded through the metal to grab objects to sell back at the nearby village.

Apprently the village was taking adtantage of its powers and giving it very low amounts of money for the iotum it came back with. So Ofra took it along, and they have been paired ever since.

The Tactus’es long body, is useful for it can climb up cliffs, and across ravines with ease, allowing other people to walk across it’s back. It seems to be immune to all forms of poison, since it has shown no signs of damage from any organic, or man made substance that it has come in contact with. The final thing it can do is that it can apparently quell the Numenera in a short area around its body, making devices easier to use.

———————————————————————————————————–

Orfa, suspects that there used to be a ton of Tactus everywhere. That they may have been creatures made to work on some sort of ancient machine, and this one happened to be lost, or maybe it was an experiment gone horribly wrong and wound up in a super being. Either way it is currently on the team, which seems like a blessing for the time being.

~Malco Harley ———————————————————————————————————–

Malco continued to wait inside his tent, going over the plan for the next morning. The camp they had made was approximately 3 hours away from the Valley of Sin. Malco decided to rest near the edge tonight and leave early in the morning to maximize scavenging time. He had heard allot about the Valley of Sin from the previous expositions a year before. He hadn’t gone himself because he was resting at the time, but this time he was forced to go by his superiors.

There were many other groups that went out into the Valley, Hiero and his warriors, Aethir and the Wrights, Arkwiss and his crawler, but Malco’s had a less grand objective. It was a test to see how far he’d grown since the year before.

Malco took a deep breath, concerned about what lied ahead, and reached his mind out towards the set of metal balls that rested in his pocket and began to move them.

Using his powers still made him feel uneasy, they didn’t bring back fond memories. Just the feelings of his own inadequacy when compared with his masters. The balls trembled in the air, a slight nervous stutter was deeply embedded in their movement. There was a time when Malco thought he should have just ended it all, but ever since the time when Hiero pulled him from his house like a scavenger crab from it’s shell, Malco had been improving. He still felt the voices in his head. He felt them when he sat alone in the darkness while working on the tower. He would often have outbursts which would cause him to temporarily lose control of his power. He caught himself often enough, but still decided to wear safety ropes whenever possible.

He tried to stabilize the orbs. He had nothing to fear yet. The trip was already turning out to be a success! While traveling over here they found a few things to bring back to the village.

Large serrated mesh glass blades, capable of cutting through most materials, and far more durable than most metals, the blades would make fine weapons if forged correctly. A few small pale orbs that when vibrated caused them to move high above the ground as if they were weightless.

They even found the parts to an old forgotten merchant’s crawler, nothing like what the nano Arkwiss had, but maybe with some time the parts could be recycled to forge a grand vehicle for the town.

The sound of a high pitched musical note rang from outside the tent. “Dinner’s done! Anyone who doesn’t want burned meat, better get over to the pit in the next minute or so or no promises!” Gaven called out to the group from his seat, adding the finishing touches to his plate of food.

It only took 15 secounds to gather everyone around the glow pit. Dinner was fantastic that night, everyone told stories and laughed the night away. They got every once of merriment they could get out of the moment.

because tomorrow they have to enter the Valley of Sin.

Garth/Crixler’s Damos Avephen, a Mad Nano who Fuses Mind and Machine

Ellomyr is turning into a proper center of learning with all these numenera experts flocking to the community! Tumblr link.

It has been a long time now since the Margr attacked.

Ellomyr has grown quite a bit since then.

And I am still not allowed to leave! It is getting far too crowded here for my tastes. I tried leaving. I tried walking away, but I was barely 15 feet outside the village walls before my legs gave out.

*Veska*.

Crail, but who even is Veska? What even is Veska? The Trilling Shard? Is she the Shard? Is she *in* the shard? What does any of this mean, and why in all the hells is she even important?

I’ve been studying the shard in my time here. I don’t have a choice.

It… It is fascinating. Not so much so that I would *choose* to stick around. But fascinating nonetheless…

I’m not the only one who has been studying it. We recently lost someone who was working on trying to make it into some sort of communicator… Perhaps this is how I will find Veska? I’m not convinced…

“I must tell the wrights!” An excited voice from someone else studying the Shard.

Hmm? What’s this?

Ed Eschler’s “Ellomyr Grows”

From the Kickstarter comments. What will all these machines and new numenera do to Ellomyr’s existing economy and farmers?

Ellomyr Grows

Kayne sat at the table in his special stool, the one that was a few inches taller and had a padded footrest so his feet didn't dangle, chewing a cigar and doing sums using the artifact monocle. Danaan could tell from the scratchings of his quill he wasn't happy about the numbers he was seeing.

"They'll ruin me!" Kayne had a habit of shouting out these things, begging silently for someone to ask for details, but his other toadies were out working the markets or collecting debts from reticent farmers. But only Danaan was there, and he was chewing sweetleaf to keep his headache at bay. It had been 3 weeks since he'd been in a fight, 3 weeks since he'd needed the berserker's draught, and he was sure that if Kayne didn't get himself in trouble soon, he'd might have to start some of his own.

"I said they'll ruin me!" Kayne had turned on his chair now and was staring: Danaan vacillated, trying to decide if the enjoyment of spoiling Kayne's ego was worth the shouting. Before he could decide, Kayne went on anyway, as if Danaan had responded. "There's talk of building a synthesizer, some sort of device that can pull food from thin air! I've spent the last 7 months buying half of this town's gallen, and the bastards are going to start producing free food!"

"There's always wool. Maybe get into textiles." Danaan shrugged, trying not to smile at the purple hue Kayne's face had taken at those words.

"Textiles? TEXTILES? People don't sell their houses for a shirt or a bedsheet! I've never seen a man sell his son for curtains!" Kayne hopped down from his stool and began to pace, and Danaan closed his eyes. "So close! I can already sell most of the herd at twice the price I bought them at. A little more time and the price would triple! Yes, a little more time. Not that much, really . . ."

At the silence Danaan opened his eyes. Kayne had an odd expression, a devil's face, serious and ill-boding, but with a smile split across it.

"Danaan, what would it take for a horrible beasty, a real nasty piece of work, to get into the town? For a horrible accident to occur, a tragedy really; for some lumbering, vile brute to find his way stealthily into town and smash up, say, a food synthesizer?"

The implication shook something in Danaan. He'd never been one for valuing human life, but this seemed too far. Of course, he'd seen things in the Valley of Sins that could do some damage, but didn't seem too much for the town watch to handle . . . No. This was too much. But then his head began to ache, and he thought of the berserker's draught, and there was talk of another expedition . . .

"What would it take? For you twice my yearly salary, up front. For me? A good crew who doesn't ask questions." 

Mark Parish’s Glittermist Expedition

Journal entries from folks under siege in a nearby city, Underhaven, which is inhabited by strange varjellen. Help can flow between the two cities, if they can get appropriate vehicles to transport people and supplies and numenera. Entries are being added in the Glittermist Expedition Google Doc.

Glittermist Expedition, Entry 11, Day 7:

We lost Harval today.

We have been under siege for more than two days. Some of the townsfolk were trapped in a nearby building. The spiders were swarming the house, finding weak points in the roof. We could not sit by and wait for them to be slaughtered.

The bulk of the varjellen moved to the back of our building and started making noise, distracting the spiders. When they went to investigate, a group of six of us (Puck, Harval, and I, along with three varjellen equipped with some of our extra weapons) made a dash for the house to rescue the trapped townsfolk.

We reached the house with no incident. We were almost back to the Town Hall when some of the spiders returned. We found ourselves facing dozens of the beasts. Far too many, even with their weakness to steel. There was no way we could make it to the door, and it was too far to turn back to any other building.

Harval charged into them, screaming back at us, “Get inside!”

I shot arrows as we ran, trying desperately to keep the spiders off him. But there were just too many. Harval dropped three of them in quick succession, then they were on him. He cried out in defiance, knowing he was lost, but also knowing he needed to buy us a precious few more seconds to get the townsfolk to safety.

We reached the fortified building, the varjellen running headlong to its protection. Both Puck and I stood at the door, staring at Harval, desperately wanting to help but knowing it was already far too late. Puck shook with the effort not to run into the fray, not able to let a friend die without helping, but knowing full well there was nothing she could do. All she would accomplish was sacrificing herself at his side. In only the second show of emotion I have ever seen from her, she wept in helpless frustration as we watched our friend dying.

With one final cry of rage, Harval shoved a spider aside, just enough to free his arm. He knew he couldn’t survive, knew we couldn’t help him. And knew that down here, steel is the most precious resource we have. With his last few seconds of life, he threw his spear to us so it would not be lost, leaving himself weaponless against the overwhelming tide of spiders.

Without his spear, the spiders killed him quickly and turned to advance on us. Puck and I dashed inside and barred the door, giving Harval’s spear to one of the varjellen defenders. We sat together for a long time, simply looking at each other, silently sharing our grief.

As we sit in silence, I came to realize just how much we have been through together, Puck and I, between this expedition and the one to the Valley of Sins. In the short time we have travelled together, I have come to deeply value her company and greatly respect her abilities. Whatever my next job is (if we survive this siege and there IS a next job), I can’t imagine doing it without her.

I don’t know how long we sat together. But eventually (and very reluctantly) I knew I had to leave her and come write a journal entry. Those of you back in Ellomyr needed to know what is happening in Underhaven.

I am now, finally, thankful for this tablet that lets me talk to you. At first it was a burden, feeling that you only gave it to us because you didn’t believe we would return. Now it is the only way to tell you the simple truth: Underhaven has what we need and we have what they need.

Underhaven has numenera weapons and defenses, but faces an enemy that is immune to the elemental forces they wield. What they need is cold, hard steel, but they do not have access to it down here.

We, on the other hand, have steel aplenty, but need Underhaven’s numenera in case the margr horde returns.

Build another vertical flyer. If you use a wider, shallower boat design you should be able to take the river all the way to Underhaven, greatly reducing travel time. Send another expedition stocked with steel weapons. And do this soon, before we run out of food and water.

Perhaps, with luck, our two towns will be able to save each other.

I know it is what Byr and Harval would have wanted. It is what they gave their lives for.

Our lights are beginning to falter, sooner than we expected. Soon Puck and I will be in the dark, as useless to the defense of Underhaven as infants. There is no way we can make it to the surface.

But perhaps in the darkness I will find the courage to tell Puck how I feel about her.